PixiJS is the HTML5 creation engine that you can create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
A tutorial about creating very cool WebGL Distortion Slider using Three.js for the image transitions and some crude HTML + CSS just to mockup the UI around the background.
A tutorial about creating some WebGL experiments where the viewer seemingly travels through a textured tunnel powered by Three.js
A tutorial on how to use fragment shaders in WebGL to create an animated heat haze distortion effect on images and text.
normalmap.js is a library for creating simple interactive lighting effects using normal maps.
Some experimental rain and water drop effects made with WebGL and shown in different demo scenarios.
Two.js is a two-dimensional drawing api geared towards modern web browsers. It is renderer agnostic enabling the same api to draw in multiple contexts:
twgl.js library's sole purpose is to make using the WebGL API less verbose.
jQuery Ripples is a plugin to add a layer of water to your HTML elements which will ripple by cursor interaction with WebGL.
You can use this effect to make your static CSS background images more interactive.
Sigma provides a lot of built-in features, such as Canvas and WebGL renderers or mouse and touch support, to make networks manipulation on Web pages smooth and fast for the user.
The aim of three.js is to create a lightweight 3D library with a very low level of complexity. The library provides
<svg>, CSS3D and WebGL renderers.
<svg>, CSS3D, DOM, Software; effects: anaglyph, crosseyed, stereo and more